/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q <http://www.sk89q.com>
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package com.sk89q.worldedit.fabric.mixin;

import com.sk89q.worldedit.fabric.MutableBiomeArray;
import com.sk89q.worldedit.internal.util.BiomeMath;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.source.BiomeArray;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;

@Mixin(BiomeArray.class)
public abstract class MixinBiomeArray implements MutableBiomeArray {

    @Final
    @Shadow
    private Biome[] data;

    @Final
    @Shadow
    private int field_28126; // minY

    @Final
    @Shadow
    private int field_28127; // maxY

    @Override
    public void setBiome(int x, int y, int z, Biome biome) {
        this.data[BiomeMath.computeBiomeIndex(x, y, z, field_28126, field_28127)] = biome;
    }
}
